Now Reading: Top XR Companies and Startups in 2025

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Top XR Companies and Startups in 2025

NewsSeptember 22, 2025Artifice Prime
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Extended Reality is the name for when virtual reality and augmented reality are used together to create immersive experiences. What started as experimental tech has become standard business practice. Gaming still matters, but companies now see the biggest opportunities in workplace applications.

The real-world uses prove the point. Doctors practice difficult surgeries without any patient risk, engineering teams work together on complex projects from different countries and schools create learning experiences that regular classrooms just can’t offer.

Market research from Grand View Research shows the global virtual reality sector is projected to hit $435 billion by 2030. This isn’t hype driving growth anymore. It’s actual business results.Our selection process looks for three key things. First, extended reality must be the company’s main focus, not a side project. Second, they need to solve real industry problems with their technology. Third, they should have customers already using their products or major funding backing them up.

We decided to skip the big tech giants like Meta, NVIDIA, and Microsoft on purpose. Instead, we feature specialists who can focus entirely on XR innovation without getting involved in other business lines.

What Is Extended Reality (XR)?

Extended reality, or XR, brings together all immersive technologies that blend the physical and digital worlds: augmented reality, virtual reality, and mixed reality. XR is the complete category that includes all these experiences.

  • Virtual reality (VR) completely replaces your surroundings with a digital environment through headsets. 
  • Augmented reality (AR) adds digital elements on top of the real world, like filters or 3D objects you see through your phone or smart glasses. 
  • Mixed reality goes further by letting digital and physical objects interact with each other in real time. XR encompasses all these technologies and the experiences they create.

The technology has come a long way since its early gaming days. XR now impacts multiple industries, from healthcare to manufacturing. Investment has picked up significantly over the past decade. 

Treeview Studio

Treeview Studio, one of the top XR startups in 2025

Treeview Studio builds custom XR applications for enterprise clients who need real solutions.They create immersive training programs, cultural preservation projects, and interactive experiences that actually work in the real world.

Their project portfolio proves XR can solve serious business problems. Treeview built Digital Twin systems that help companies visualize complex data and make faster decisions. They developed mixed reality storytelling tools for First Nations communities to preserve their heritage. The team also created an augmented reality ski navigation system and handled large entertainment projects like the Ariana Grande immersive concert. Each project shows they can work across AR, VR, and MR technologies.

What makes Treeview different is their approach to client relationships. They give full IP ownership to clients and focus on measurable results rather than flashy presentations. The company connects storytelling with practical technology. From enterprise data analysis to global entertainment, they show XR can deliver both business value and cultural impact. 

We feature them because they represent the new generation of XR specialists: focused, adaptable, and results driven.

Spatial

Spatial is an XR development company that provides tools to create immersive virtual environments. Its platform supports virtual classrooms, marketing campaigns, cultural events, and collaborative workspaces across VR, AR, and the web. Founded in New York, it has grown to under 1,000 employees, combining global reach with the focus of a specialized studio.

The company has partnered with brands like BMW, Vogue, Jack Daniel’s, and Absolut, building showrooms, branded campaigns, and large scale events. In education, it powers virtual classrooms and training simulations that cut costs and improve accessibility. Many organizations also use it for remote collaboration and product training, with support for VR headsets, mobile, and desktop.

Spatial stands out for its flexibility. It offers no code tools for quick creation and Unity SDKs for advanced customization, making XR accessible to both educators and enterprises.

Its intuitive interface lowers adoption barriers, showing how an XR company can scale globally while staying approachable and practical.

Loft Dynamics

Loft Dynamics is a Swiss company specializing in pilot training with virtual reality simulators. They build VR based flight training devices certified by EASA and the FAA. Their products replicate cockpits, flight conditions, and emergency scenarios with advanced motion platforms and tracking systems. With operations in North America they work with airlines, training centers, OEMs, and professional pilots who need safe and scalable training.

Their Airbus H145 and H125 VR simulators are used by operators and experts to practice high fidelity conditions without real helicopters. This reduces costs and risks while supporting training across diverse missions. Law enforcement also uses them, including the Los Angeles Police Department for custom scenarios. Loft Dynamics reports their simulators cost twenty times less than traditional systems, cut emissions by up to ninety percent, and are far more compact.

What sets Loft Dynamics apart is the mix of VR immersion with physical realism and official certification. Their devices are approved by EASA and the FAA, making them valid for professional pilot training.

They combine affordability, compliance, and realism in a way that few competitors achieve. Loft Dynamics demonstrates how an XR company can deliver practical and mission critical solutions rather than experimental projects.

ShapesXR

ShapesXR is a platform for designing and working in 3D and XR. It runs on virtual, augmented, and mixed reality as well as the web, letting teams create true scale models. It feels like a fast moving startup and is aimed at designers, studios, schools, and industries that want to test ideas before full development.

With ShapesXR teams can import designs from Figma, test interactions, make interface mockups, and plan experiences together. It is used for ideation, prototyping, and project alignment, helping avoid mistakes and save time. Users say meetings are more effective because everyone can see the design in context instead of only flat images.

The strength of ShapesXR is how easy it is to use and how well it connects with tools like Unity and Unreal. Teams can collaborate in VR headsets or through the web, with simple no code options and more advanced features when needed. It lowers barriers in spatial design and helps teams create faster and smarter.

PlugXR

PlugXR is a XR startup that offers a no code and low code platform for creating AR, VR, MR, and Web3D. Users can drag and drop media, add interactions, and publish across devices without technical skills. It supports creators, brands, agencies, and schools. Based in India with under 1000 employees, it focuses on lowering barriers to XR.

E commerce brands use PlugXR to build 360 degree product views that help shoppers explore items before buying, which boosts engagement and reduces returns. Schools and training centers create interactive lessons and safety simulations so learners can practice in virtual settings. Marketing agencies design immersive campaigns and virtual showrooms. The platform works across AR, VR, and spatial computing, adapting to different needs.

PlugXR stands out for ease of use and flexibility. Non technical users can build quickly, advanced teams can customize, and projects can run on web AR, mobile, or VR.

A growing community shares content that lifts standards, showing how XR can be made accessible for many industries.

Euphoria XR

Euphoria XR is an XR company founded in 2016 and based in Cedar Park, Texas, with offices also in the United Kingdom, Saudi Arabia, and Pakistan. They focus on building custom applications in augmented reality, virtual reality, mixed reality, and AI. With a team of under 250 people, they work with startups, agencies, global brands, and government clients.

The company has worked with Hasbro, Qatar Airways, Ducati, the NFL, Nestlé, and PepsiCo. Their projects include AR and VR campaigns, interactive installations, 360 video content, and metaverse applications. They also create training and education tools using simulations and real time visualization to make learning safer and more affordable than traditional setups.

What makes Euphoria XR stand out is their mix of technical skill and creative approach. They handle both small campaigns and large enterprise projects, always focusing on communication, flexibility, and delivering on time.

Their wide range of services shows how XR can bring practical value to many industries.

Engage XR

ENGAGE XR, formerly Immersive VR Education, is a European company based in Ireland that develops a platform for education, enterprise training, and large virtual events. The service runs on VR headsets, desktop, and mobile, making it widely accessible. It is listed on the London Stock Exchange and serves schools, universities, corporations, and institutions needing scalable XR solutions.

The company has delivered projects such as a digital twin showroom for Kia to support marketing and training. It has also created metaverse style environments for onboarding and customer interaction, as well as tools for universities to host interactive lectures, virtual field trips, and labs. ENGAGE’s platform spans classrooms, business collaboration, and enterprise level conferences.

What sets ENGAGE XR apart is its mix of scale and usability. The platform is secure and compliant with enterprise and education standards, making it attractive to institutions.

It also allows non technical users to create immersive content while offering advanced tools for developers. The company shows how XR can move beyond experiments into practical everyday use.

OpenSpace3D (imagineXR)

OpenSpace3D is a free XR platform created in France. It allows people to build VR and AR applications without coding by using a visual editor. Users can drag and connect ready-made blocks to make interactive projects. The goal is to make XR creation simple and open to everyone.

Schools use it for virtual labs, interactive tours, and simulations of real situations. Companies use it to show product prototypes in 3D or AR so clients can see them in context. It also supports safety training and design testing in a virtual space. These uses help reduce mistakes, improve teamwork, save costs, and speed up development.

What makes OpenSpace3D stand out is that it is open source and free. Anyone can use it, add features, and share their work. It shows how XR can be made accessible for education and industry.

Nexus Studio

Nexus Studios is a creative and XR company based in London with offices in Los Angeles and Sydney. Founded in 2000, it works in film, animation, immersive media and interactive design. The team of just over 100 people has won BAFTA and Emmy awards and has Oscar nominations. They serve global clients in branded content, culture, music, sport and entertainment. Their work spans from XR and spatial computing to large physical installations.

Projects include Civilisations AR with the BBC, which brought museum artifacts into homes, and Headspace XR for wellness and meditation in VR. They also create interactive shows, theme park content and cultural installations. Their portfolio extends to animation, short films, commercials and music projects. Each project blends storytelling with technology to engage audiences in new ways.

Nexus Studios stands out for mixing art and technology with emotional impact. They partner with major brands and institutions while keeping creativity at the core.

Their pipeline uses real time engines, spatial computing and AI. This balance makes them one of the leading XR studios working at a global scale.

EON Reality

EON Reality is an XR company founded in 1999 and based in Irvine, California, with operations worldwide. Its platform EON-XR lets schools and businesses use VR, AR, mobile, and desktop devices. Users can build interactive lessons and training without coding. The company emphasizes accessibility, global reach, and affordability.

They work with thousands of organizations to improve learning through immersive simulations. Students and employees can practice real life skills, explore complex processes, and get feedback in real time. The platform supports virtual labs, remote classes, and training environments. It also supports many languages and AI features that adapt learning paths and content.

What makes EON Reality stand out is combining XR and AI in ways that work in both education and enterprise. It is simple enough for non technical users yet powerful for large scale projects.

With its broad content library and global presence, it shows how XR can make a real impact in classrooms and workplaces.

WeAreBrain

WeAreBrain is a digital product agency based in technology, design, AI, SaaS, mobile and cloud. They are not a pure XR company but often use AR, VR or mixed reality in larger projects. Their services go from concept to launch, building apps, platforms and interactive tools. They work with startups and big enterprises in sectors like hospitality, legal and e commerce.

Their work shows how XR can support real needs. They have created AR calculators for construction, virtual tools for hospitality and apps that mix AI with simple design. Some projects use AR to preview products in real space which improves decisions and reduces costs. They often combine XR with mobile and web so clients do not need full VR hardware.

WeAreBrain stands out for being flexible. They add XR when it helps deliver results, not as decoration. Their strength is the mix of design, engineering and product thinking. They prove XR can fit into broader digital work while still creating useful experiences.

Float4

Float4 is an XR studio from Montreal that creates large scale digital and immersive environments. Founded in 2008, it works at the meeting point of architecture, design and technology. Their team partners with architects, cultural groups and brands to turn physical spaces into interactive experiences.

They have built projects for museums, retail, corporate spaces and public art. Their work mixes AR and VR with custom hardware and software to create permanent and temporary installations. Examples include interactive walls that react to movement and cultural projects that let audiences explore archives through immersive projections. These experiences make spaces more engaging and memorable.

Float4 stands out for blending XR directly into architecture. They design environments where digital layers feel natural and integrated.

With a global reach but the focus of a small studio, they adapt quickly and experiment with new ideas. They show how XR can move into public space and change how people connect with culture.

Ornagh XR Studios

Ornagh XR Studios is a small studio led by the artist Ornagh. The team creates custom immersive content for brands, exhibitions and performances. Their work includes AR, VR, mixed reality visuals, videos, and 2D or 3D assets that capture identity and attention.

They design motion graphics, branded visuals, and VR spaces for marketing and events. Projects often mix digital and real elements, from interactive assets to social content. Each piece carries Ornagh’s artistic style, making the work stand out.

The studio is defined by its mix of art and XR technology. With a flexible approach, they deliver creative visuals without big agency overhead. Their focus on aesthetics and impact makes them distinct in the XR space.

SynergyXR

SynergyXR is a no code XR platform based in Aarhus, Denmark, with an office in Houston, USA. The company has around 35 experts who help organizations build immersive training, onboarding, and sales experiences without coding. The platform works across VR, AR, mobile, and web. Clients use it for training, communication, and technical support.

They provide remote maintenance so experts can guide on site workers from anywhere. Virtual showrooms allow companies to present complex products without shipping them. Businesses use the platform for safety training, operations, and product demonstrations with interactive simulations. These projects reduce travel, speed processes, and cut costs.

SynergyXR stands out for combining ease of use with scale. Non technical teams can create XR content while enterprises run it securely on multiple devices. The platform is designed for real world needs, showing immersive training and product demos can be practical and accessible.

Conclusion

Extended reality is no longer just a gaming trend, it has become an essential tool for industries that need practical results. This article showed how top XR companies are shaping the future with solutions that improve training, healthcare, cultural preservation and collaboration. From virtual classrooms to advanced simulators, XR is proving its value in the real world with measurable impact.

Treeview Studio, Loft Dynamics, EuphoriaXR and Nexus Studios illustrate the range of innovation in this space, from immersive storytelling to professional pilot training. Alongside many more XR companies, they highlight how the field continues to grow, bringing extended reality into education, entertainment, design and enterprise. Together they show XR has become a driver of global change.

FAQs

Why does XR matter for business today?

Extended reality matters because it helps companies save money, reduce risks and improve learning. Training can be done without expensive equipment, global teams can collaborate in real time and customers can experience products virtually. These practical benefits explain why XR adoption keeps accelerating.

Where is extended reality headed next, and which trends actually matter?

XR is moving toward wider adoption in professional training, healthcare and cultural preservation. Affordable devices, stronger software tools and practical use cases are driving growth. The real trend is companies proving measurable value, not flashy experiments that never leave the lab.

What can I actually do with XR today?

You can already use extended reality for training, education, design, entertainment and collaboration. Doctors practice surgeries without risk, pilots train in certified simulators, companies build virtual showrooms and schools create immersive lessons. XR is being applied in many industries with real results.

How do I choose the right extended reality company?

Start by looking at whether XR is their main focus, not just a side project. Check if they solve real industry problems and if they already have customers or strong backing. Companies like Treeview Studio or Loft Dynamics are clear examples.

What can I wait from XR in the future?

You can expect extended reality to become part of daily work and learning. Devices will get smaller and easier to use, software will improve, and more industries will adopt it. The future is about practical applications that bring clear value, not just experiments.

Origianl Creator: Paulo Palma
Original Link: https://justainews.com/blog/top-xr-companies-and-startups/
Originally Posted: Mon, 22 Sep 2025 15:05:25 +0000

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Artifice Prime

Atifice Prime is an AI enthusiast with over 25 years of experience as a Linux Sys Admin. They have an interest in Artificial Intelligence, its use as a tool to further humankind, as well as its impact on society.

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