Double Fine Workers Seek Union Recognition Amid Industry Shift
Workers at Double Fine, the well-known game studio owned by Xbox, are moving toward forming a union. The studio, famous for titles like Psychonauts, has filed a petition with the National Labor Relations Board (NLRB) to establish a union with the Communications Workers of America (CWA). All 42 of the studio’s full-time and part-time employees are involved in this effort. The move highlights a broader trend of unionization within the gaming industry, especially among companies owned by big tech giants like Microsoft.
Why Double Fine Workers Are Organizing
The employees at Double Fine are seeking to protect and improve their working conditions, creative freedom, and overall quality of life. They want Microsoft to voluntarily recognize the union without the need for an election, which would make the process smoother and show support for their efforts. The CWA has indicated that the decision to organize was driven by a desire to uphold commitments to diversity, inclusion, and high-quality work environment standards.
The unionization effort is also seen as a way to ensure voices are heard in discussions about workload, job security, and workplace policies. Workers feel that forming a union could help foster a more collaborative atmosphere and safeguard their rights in a competitive and sometimes demanding industry.
Microsoft’s Response and Industry Context
Microsoft has taken a neutral stance so far. The company agreed not to interfere with the workers’ right to organize, which is a positive sign for the union efforts. This approach is part of a broader pattern among Microsoft-owned studios, where several groups have already unionized in recent years.
For example, over 500 workers at Blizzard’s World of Warcraft division formed a union with the CWA in 2024. Later, nearly 200 developers working on Overwatch also organized. The quality assurance team at ZeniMax Studios, known for The Elder Scrolls Online, ratified a union agreement with Microsoft last year. Most recently, more than 450 Diablo developers at Blizzard voted to unionize in late 2025. These developments show a rising trend of union activity among large gaming companies owned by Microsoft, reflecting workers’ desire for better representation and working conditions.
Double Fine joined Microsoft in 2019, nearly two decades after releasing its first game, Psychonauts. Since then, the studio has released Psychonauts 2, Keeper, an adventure game about a sentient lighthouse, and Kiln, a multiplayer pottery game. The studio’s move to unionize highlights an ongoing shift in the industry where workers are increasingly advocating for their rights and better workplace protections.












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