AI Tools Slash Time to Clone Video Games and Fan the Copycat Flames

Creating a cheap knockoff of a video game now takes hours, not months. Vibecoding, a new AI method, lets anyone clone a game with zero programming or design skills.
Freya Holmér, a game developer and Unity tool maker, shared a 50-second clip of her prototype in mid-March. She asked her followers if it was “anything.” The answer came fast and brutal: multiple vibecoded copies appeared online, some within hours.
Holmér said, “You can watch [the gameplay] happen and you understand the full extent of it, while still seeing the complexity and interesting parts of it.” Yet she also warned, “You get this anxiety anytime you post anything, someone is going to come in to finish it for you and then monetize it and steal the whole concept.”
Charlie Greenman, who vibecoded one of Holmér’s prototypes into a game called Rotris, admitted it took about a day and several prompts. He shrugged off the game itself, saying, “I really can care less about the game.” He raised a deeper question: “When it gets to that point, is one song copying another? Is one game copying another? Whoever created Blox, Jenga, is that a copy of Tetris?”
Voodoo, a mobile game company infamous for copycat games, illustrates the stakes. It raised $200 million from Goldman Sachs in 2018 and by 2020 Tencent owned a minority stake, valuing the company at $1.4 billion. Voodoo’s history shows how lucrative cloning games can be.
The industry’s unease extends beyond cloning. Sony’s recent move to stop selling physical PlayStation games triggered backlash. Gamers worry digital-only sales mean losing ownership. Sean Sterling explained, “When you buy a digital video game, you’re purchasing a license tied to your account, not the game itself.”
Sterling noted a resurgence in physical media demand, especially at stores like Retro Realm in Kelowna. “The recent announcement has pushed people back into stores and increased prices of physical games,” he said. Owning a complete physical game, he added, “doesn’t require paying for updates and you own the whole game.”
Meanwhile, AI companies Anthropic, OpenAI, and Google face a new dilemma: rivals harvesting their models’ outputs at massive scale. Anthropic says competitors use “distillation” — feeding one AI’s outputs into another — to shortcut billions of dollars worth of research. Their bots crawl webpages thousands of times per referral, breaking terms of service.
Anthropic has responded by tightening model access, but the problem is bigger than policies. Once data goes online, people find ways to collect, remix, and monetize it—no matter the rules.
Distilling AI models’ outputs might even fall under fair use, complicating enforcement. The AI arms race is now not just about building models, but guarding ideas and code from rapid, automated piracy.
The game industry and AI firms face the same question: how to protect creative work when AI tools make copying effortless and ownership slippery. The rules haven’t caught up, but the floodgates are open.
Based on
- AI Made Cloning Games Easier Than Ever — 404media.co
- Do you really own your video games? Kelowna gaming experts discuss Sony decision | Globalnews.ca — globalnews.ca
- AI giants learn what everyone else on the modern internet already knows | Business Insider Africa — africa.businessinsider.com
- Americans hate AI so much that politicians are starting to lose their jobs over it | Fortune — fortune.com
- I Vibe Coded a 7-Figure Tool for My Startup; the 4 Steps I Followed – Business Insider — businessinsider.com




